This also makes it a title that’s easy to get into and enjoy for newcomers, since its hack and slash mentality is relatively compatible with button mashing. SoulCalibur’s always been different from Street Fighter, Tekken and Injustice as it heavily emphasizes melee combat with weapons over long range attacks. There is also a “libra of souls” mode that allows you to craft you own character and experience the story from that perspective as well, which adds a bit of longevity to the story mode in a game that will mostly be played in its arcade and versus modes. As someone with literally zero recollection of the storyline in these games (even though I played them), I’m happy to report that they’re delivered in such a way that a newcomer can make sense of everything just as well. The game’s story mode (Soul Chronicle) seems to realize that it’s been a while, as it revisits the events of the original game and even includes Soul Edge elements. Luckily for them, it doesn’t disappoint – the aging series (SoulCalibur is 20 years old already, and older if you count Soul Edge) comes back with a bang this year. With Tekken not doing much more than adding another Season Pass for Tekken 7, Capcom still riding the Street Fighter V train and Dead or Alive 6 not due until next year, SoulCalibur is what fighting game fans had to look forward to this season. We playtested on an Xbox One for this review. Out now for PS4, Xbox and PC, another classic series returns. But its overall narrative kept me invested enough to want to see it through to the end, with encounters with other characters adding a nice dose of context to the other story mode, Soul Chronicle.Bandai Namco’s well-timed release of SoulCalibur VI (there isn’t too much competition in the genre this holiday season) is upon us. Unfortunately, that lack of voice acting and those static screens mean the plot can get a little dry at times. There’s also a great sense of progression thanks to the RPG elements and smartly designed weapon upgrade system that kept me coming back. Libra is challenging, its mission variety does a great job of keeping the combat fresh, and it forced me to explore movesets in ways I otherwise wouldn’t have. But after a couple of hours, it quickly became one of my favorite story modes I’ve ever played in a fighting game. Libra of Souls starts slow with a story presented almost entirely without voice acting or cutscenes. The main attraction, Libra of Souls, is an RPG-esque mode that focuses on your created character, known in the world as “The Conduit.” You’ll level up, buy new gear and items, travel around Europe and Asia via a map screen, and complete missions, sometimes with crazy conditions like beating a series of enemies in an arena as slippery as an ice rink. Yet rather than telling two different stories, they actually cover the same timeline in wildly different ways. Libra of Souls and Soul Chronicle are Soulcalibur 6’s two story modes. A Tale of Souls and Swords, Eternally Retold And even with all the new mechanics that could complicate Soulcalibur 6, it’s still one of the easiest fighting games to jump into, start slamming buttons, and still have a great time. I love that lethal hits are new “super” counters that are very similar to crush counters in Street Fighter 5. I’m thankful guard impacts no longer cost meter. The rest of Soulcalibur 6’s mechanics feel like a refinement of an already fantastic combat system. And Soul Charges add a choice for players when spending their meter: Either dump a bar of meter on one huge move that deals damage up front, or use a Soul Charge to potentially deal more damage over a longer period of time. It’s a great addition that adds further distinction between characters. Players can build meter by landing attacks, then at the cost of a bar of meter, give themselves a unique buff and access to new powerful moves and combos. Other characters have their own ideal outcomes from a Reversal Edge clash, rewarding those who do the research while adding a deeper level of mind games in matches.Įvery character now also has a Soul Charge. However, both vertical and horizontal attacks allow him to get great follow up damage, with a horizontal attack even allowing him to combo into a Critical Edge.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |